GAMING THE CULTURE: PIONEERING NATIONAL CONTENT THROUGH COMPUTER GAME LEADERSHIP

Authors

  • Dr. Maryam Khalili Graduate Student in Education Management of Shahid Motahari, Tehran, Iran
  • Dr. Mohammad Hosseini PhD of English at the College of Shahid Motahari, Tehran, Iran

Keywords:

Computer Games, Cultural Impact, Media Influence, Islamic Culture, Religious Paradigms

Abstract

In the contemporary landscape, computer games have transcended mere hobbies, emerging as pivotal and strategic mediums for conveying creators' concepts to a global audience. This paradigm shift reflects their growing influence in homes and minds, as recognized by Barzgar (2011). Projections by Minai (2012) even posit computer games as the preeminent global medium by 2020. Concurrently, the national computer games law plays a dual role: mitigating potentially deleterious cultural incursions and fostering cultural development. This duality offers a platform for exploring Islamic cultural alternatives and religious paradigms, albeit accompanied by a requisite readiness to navigate diverse challenges. Employing a descriptive-analytical approach of applied nature, this study explores the multifaceted dimensions of computer games' societal impact and the complex interplay between regulation, culture, and religious ideologies

Downloads

Published

2023-08-31

How to Cite

Khalili, M., & Mohammad, H. (2023). GAMING THE CULTURE: PIONEERING NATIONAL CONTENT THROUGH COMPUTER GAME LEADERSHIP. Top Journal of Accounting and Management, 6(5), 10–20. Retrieved from https://topjournals.org/index.php/TJAM/article/view/169

Issue

Section

Original Articles

Similar Articles

1 2 3 > >> 

You may also start an advanced similarity search for this article.